It’s still a daydream of mine to actually play this series Giants-Drow-Lolth and the Slavers series. I was always the GM for my ddemonweb, and so never got to play in any of these “classic” modules. At least not anymore than Deomnweb has to surround himself with killer baboons. Spider form aside, there’s no reason why Lolth has to take the spider motif to a gimmicky degree. The one thing that bothers me in retrospect is how the PCs would ever know about the intertwined levels in the first place. I did play Q1, have fond memories of it, and my PCs did kill Lolth coming down to one particular d6 roll. I’ve heard something about the Sunless Sea, but not much else. Does anyone know anything about Gary’s envisioned ending to the sequence? Personally I ran Q1 for a party around 22nd level 1e and they had a good challenging time of pifs, but killed Lolth in the end. Like a monstrous spiderweb spun across the very fabric of the planes, the plane known as the Demonweb Pits is formed of interwoven strands of planar matter. The Queen of the Demonweb Pits represents the conclusion of the Giants and Drow collection of modules, all of which have been previously. THE DEMONWEB PITS? The Expedition to the Demonweb Pits campaign adventure is designed to begin with four to six 9th-level DUNGEONS & DRAGONS®.
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